If you’ve ever played a choose-your-own-adventure game book, you would know that the standard approach for these things is to give you a couple of different decisions at branching paths of the narrative, and for both of those decisions to seem like perfectly rational choices for the situation. I’ll start with the former of those two criticisms, because whether you enjoy Long Live The Queen depends on your tolerance for this feature. This ultra indie game is not without its delights and offers players a decent challenge on their way to guiding their princess to become the best queen the lands have ever known, but what lets it down is a decision system that’s as arbitrary as choose-your-own-adventure game books, and a low standard of presentation that redefines what it is to be humble. Mash them together (after taking the sex out of both), turn the result into a spreadsheet simulation, and you’ve got Long Live The Queen.
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